New workspace components: - emit_card: structured detail card with title, subtitle, fields, actions Fields can be clickable links (action property) Used for: entity details (Kunde, Objekt, Auftrag) - emit_list: vertical list of cards for multiple entities Used for: search results, navigation lists - "WHEN TO USE WHAT" guide in expert prompt Frontend rendering: - renderCard() with key-value fields, clickable links, action buttons - List container with title + stacked cards - Full CSS: dark theme cards, hover states, link styling Pipeline: - ExpertNode handles emit_card/emit_list in tool execution - UINode passes card/list through as-is (not wrapped in display) - Test runner: check_actions supports "has card", "has list", "has X or Y" Workspace components test: 22/22 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
392 lines
16 KiB
Python
392 lines
16 KiB
Python
"""UI Node: stateful renderer — manages UI state, handles local actions, renders controls."""
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import json
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import logging
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from .base import Node
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from ..types import ThoughtResult
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log = logging.getLogger("runtime")
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class UINode(Node):
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name = "ui"
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# No model — pure code, no LLM calls
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def __init__(self, send_hud):
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super().__init__(send_hud)
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self.thinker_controls: list[dict] = [] # buttons, labels, tables from Thinker
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self.state: dict = {} # {"count": 0, "theme": "dark", ...}
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self.bindings: dict = {} # {"increment": {"op": "inc", "var": "count"}, ...}
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self.machines: dict = {} # {"nav": {initial, states, current}, ...}
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@property
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def current_controls(self) -> list[dict]:
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"""Merged view: thinker controls + machine controls."""
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return self.thinker_controls + self.get_machine_controls()
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@current_controls.setter
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def current_controls(self, value: list[dict]):
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"""When set directly (e.g. after machine transition), split into layers."""
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# Machine controls have machine_id — keep those in machines, rest in thinker
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self.thinker_controls = [c for c in value if not c.get("machine_id")]
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# --- Machine operations ---
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async def apply_machine_ops(self, ops: list[dict]) -> None:
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"""Apply machine operations from Thinker tool calls."""
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for op_data in ops:
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op = op_data.get("op")
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mid = op_data.get("id", "")
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if op == "create":
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initial = op_data.get("initial", "")
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# Parse states — handles both dict and list formats from Director
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raw_states = op_data.get("states", {})
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states = {}
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if isinstance(raw_states, dict):
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# Dict format: {main: {actions: [...], display: [...], content: [...]}}
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for name, sdef in raw_states.items():
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if not isinstance(sdef, dict):
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states[name] = {"buttons": [], "content": []}
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continue
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buttons = sdef.get("buttons", []) or sdef.get("actions", [])
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content = sdef.get("content", []) or sdef.get("display", [])
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# Normalize display items to strings
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if content and isinstance(content[0], dict):
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content = [c.get("value", c.get("label", "")) for c in content]
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# Normalize button format: ensure "go" field for navigation
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for btn in buttons:
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if isinstance(btn, dict) and not btn.get("go") and btn.get("payload"):
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btn["go"] = btn["payload"]
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states[name] = {"buttons": buttons, "content": content}
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elif isinstance(raw_states, list):
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# List format: [{name, buttons/actions, content/display}]
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for s in raw_states:
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if isinstance(s, str):
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s = {"name": s}
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name = s.get("name", "")
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if name:
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buttons = s.get("buttons", []) or s.get("actions", [])
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content = s.get("content", []) or s.get("display", [])
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if content and isinstance(content[0], dict):
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content = [c.get("value", c.get("label", "")) for c in content]
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for btn in buttons:
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if isinstance(btn, dict) and not btn.get("go") and btn.get("payload"):
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btn["go"] = btn["payload"]
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states[name] = {"buttons": buttons, "content": content}
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self.machines[mid] = {
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"initial": initial,
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"current": initial,
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"states": states,
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}
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log.info(f"[ui] machine created: {mid} (initial={initial}, {len(states)} states)")
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await self.hud("machine_created", id=mid, initial=initial, state_count=len(states))
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elif op == "add_state":
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if mid not in self.machines:
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log.warning(f"[ui] add_state: machine '{mid}' not found")
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continue
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state_name = op_data.get("state", "")
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self.machines[mid]["states"][state_name] = {
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"buttons": op_data.get("buttons", []),
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"content": op_data.get("content", []),
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}
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log.info(f"[ui] state added: {mid}.{state_name}")
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await self.hud("machine_state_added", id=mid, state=state_name)
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elif op == "reset":
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if mid not in self.machines:
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log.warning(f"[ui] reset: machine '{mid}' not found")
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continue
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initial = self.machines[mid]["initial"]
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self.machines[mid]["current"] = initial
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log.info(f"[ui] machine reset: {mid} -> {initial}")
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await self.hud("machine_reset", id=mid, state=initial)
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elif op == "destroy":
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if mid in self.machines:
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del self.machines[mid]
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log.info(f"[ui] machine destroyed: {mid}")
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await self.hud("machine_destroyed", id=mid)
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def try_machine_transition(self, action: str) -> tuple[bool, str | None]:
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"""Check if action triggers a machine transition. Returns (handled, result_text)."""
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for mid, machine in self.machines.items():
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current = machine["current"]
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state_def = machine["states"].get(current, {})
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for btn in state_def.get("buttons", []):
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if btn.get("action") == action and btn.get("go"):
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target = btn["go"]
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if target in machine["states"]:
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machine["current"] = target
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log.info(f"[ui] machine transition: {mid} {current} -> {target}")
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return True, f"Navigated to {target}"
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else:
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log.warning(f"[ui] machine transition target '{target}' not found in {mid}")
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return True, f"State '{target}' not found"
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return False, None
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def get_machine_controls(self) -> list[dict]:
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"""Render all machines' current states as controls."""
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controls = []
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for mid, machine in self.machines.items():
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log.info(f"[ui] machine_controls: {mid} current={machine['current']} states={list(machine['states'].keys())} buttons={[b.get('label','?') for b in machine['states'].get(machine['current'],{}).get('buttons',[])]}")
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current = machine["current"]
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state_def = machine["states"].get(current, {})
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# Add content as display items
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for text in state_def.get("content", []):
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controls.append({
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"type": "display",
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"display_type": "text",
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"label": f"{mid}",
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"value": text,
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"machine_id": mid,
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})
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# Add buttons
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for btn in state_def.get("buttons", []):
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controls.append({
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"type": "button",
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"label": btn.get("label", ""),
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"action": btn.get("action", ""),
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"machine_id": mid,
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})
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return controls
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def get_machine_summary(self) -> str:
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"""Summary for Thinker context — shape only, not full data."""
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if not self.machines:
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return ""
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parts = []
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for mid, m in self.machines.items():
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current = m["current"]
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state_names = list(m["states"].keys())
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parts.append(f" machine '{mid}': state={current}, states={state_names}")
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return "Machines:\n" + "\n".join(parts)
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# --- State operations ---
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def set_var(self, name: str, value) -> str:
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self.state[name] = value
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log.info(f"[ui] state: {name} = {value}")
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return f"{name} = {value}"
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def get_var(self, name: str):
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return self.state.get(name)
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def handle_local_action(self, action: str, payload: dict = None) -> str | None:
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"""Try to handle an action locally. Returns result text or None if not local."""
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binding = self.bindings.get(action)
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if not binding:
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return None
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op = binding.get("op")
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var = binding.get("var")
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step = binding.get("step", 1)
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if var not in self.state:
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return None
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if op == "inc":
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self.state[var] += step
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elif op == "dec":
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self.state[var] -= step
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elif op == "set" and payload and "value" in payload:
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self.state[var] = payload["value"]
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elif op == "toggle":
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self.state[var] = not self.state[var]
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else:
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return None
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log.info(f"[ui] local action {action}: {var} = {self.state[var]}")
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return f"{var} is now {self.state[var]}"
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# --- Action parsing from Thinker ---
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def _parse_thinker_actions(self, actions: list[dict]) -> list[dict]:
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"""Parse Thinker's actions, register bindings, return controls."""
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controls = []
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for action in actions:
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act = action.get("action", "")
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label = action.get("label", "Action")
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payload = action.get("payload", {})
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# Detect state-binding hints in payload
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if "var" in payload and "op" in payload:
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self.bindings[act] = {
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"op": payload["op"],
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"var": payload["var"],
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"step": payload.get("step", 1),
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}
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# Auto-create state var if it doesn't exist
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if payload["var"] not in self.state:
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self.set_var(payload["var"], payload.get("initial", 0))
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log.info(f"[ui] bound action '{act}' -> {payload['op']} {payload['var']}")
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controls.append({
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"type": "button",
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"label": label,
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"action": act,
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"payload": payload,
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})
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return controls
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# --- Table extraction ---
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def _extract_table(self, tool_output: str) -> dict | None:
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if not tool_output:
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return None
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lines = [l for l in tool_output.strip().split("\n") if l.strip()]
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if len(lines) < 2:
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return None
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# Detect separator: tab or pipe
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sep = None
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if "\t" in lines[0]:
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sep = "\t"
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elif " | " in lines[0]:
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sep = " | "
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if sep:
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columns = [c.strip() for c in lines[0].split(sep)]
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data = []
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for line in lines[1:]:
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if line.startswith("-") or line.startswith("=") or line.startswith("..."):
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continue
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vals = [v.strip() for v in line.split(sep)]
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if len(vals) == len(columns):
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data.append(dict(zip(columns, vals)))
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if data:
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return {"type": "table", "columns": columns, "data": data}
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# Legacy "Table:" prefix format
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if lines[0].startswith("Table:"):
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if len(lines) >= 2 and " | " in lines[1]:
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columns = [c.strip() for c in lines[1].split(" | ")]
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data = []
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for line in lines[2:]:
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vals = [v.strip() for v in line.split(" | ")]
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if len(vals) == len(columns):
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data.append(dict(zip(columns, vals)))
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if data:
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return {"type": "table", "columns": columns, "data": data}
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return None
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# --- Render controls ---
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def _build_controls(self, thought: ThoughtResult) -> list[dict]:
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"""Build thinker controls only. Machine controls are added by the property."""
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controls = []
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# 1. Apply state_updates from Thinker's set_state() calls
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if thought.state_updates:
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for key, value in thought.state_updates.items():
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self.set_var(key, value)
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# 2. Parse actions from Thinker (registers bindings) OR preserve existing thinker buttons
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if thought.actions:
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controls.extend(self._parse_thinker_actions(thought.actions))
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else:
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# Retain existing thinker buttons (not machine buttons — those persist via property)
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for ctrl in self.thinker_controls:
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if ctrl.get("type") == "button":
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controls.append(ctrl)
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# 3. Add labels for all state variables (bound + set_state)
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for var, value in self.state.items():
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controls.append({
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"type": "label",
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"id": f"var_{var}",
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"text": var,
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"value": str(value),
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})
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# 4. Add display items (cards, lists, or simple display)
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if thought.display_items:
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for item in thought.display_items:
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item_type = item.get("type", "text")
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if item_type in ("card", "list"):
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# Pass through structured components as-is
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controls.append(item)
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else:
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controls.append({
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"type": "display",
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"display_type": item_type,
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"label": item.get("label", ""),
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"value": item.get("value", ""),
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"style": item.get("style", ""),
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})
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# 5. Extract tables from tool output
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if thought.tool_output:
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table = self._extract_table(thought.tool_output)
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if table:
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controls.append(table)
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# 6. Add label for short tool results (if no table and no state vars)
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if thought.tool_used and thought.tool_output and not any(c.get("type") == "table" for c in controls):
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output = thought.tool_output.strip()
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if "\n" not in output and len(output) < 100 and not self.state:
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controls.append({
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"type": "label",
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"id": "tool_result",
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"text": thought.tool_used,
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"value": output,
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})
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# Machine controls are NOT added here — the current_controls property merges them
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return controls
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async def process(self, thought: ThoughtResult, history: list[dict],
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memory_context: str = "") -> list[dict]:
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# Apply machine ops first (create/add_state/reset/destroy)
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if thought.machine_ops:
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await self.apply_machine_ops(thought.machine_ops)
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thinker_ctrls = self._build_controls(thought)
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if thinker_ctrls:
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self.thinker_controls = thinker_ctrls
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# Always emit the merged view (thinker + machine)
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merged = self.current_controls
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if merged:
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await self.hud("controls", controls=merged)
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log.info(f"[ui] emitting {len(merged)} controls ({len(self.thinker_controls)} thinker + {len(self.get_machine_controls())} machine)")
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else:
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await self.hud("decided", instruction="no new controls")
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return merged
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async def process_local_action(self, action: str, payload: dict = None) -> tuple[str | None, list[dict]]:
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"""Handle a local action. Returns (result_text, updated_controls) or (None, []) if not local."""
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result = self.handle_local_action(action, payload)
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if result is None:
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return None, []
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# Re-render controls with updated state
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controls = []
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# Re-add existing buttons
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for ctrl in self.current_controls:
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if ctrl["type"] == "button":
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controls.append(ctrl)
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# Update labels with current state
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for var, value in self.state.items():
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controls.append({
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"type": "label",
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"id": f"var_{var}",
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"text": var,
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"value": str(value),
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})
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self.current_controls = controls
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await self.hud("controls", controls=controls)
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log.info(f"[ui] re-rendered after local action: {action}")
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return result, controls
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