RED->GREEN->REFACTOR cycle: - UI node has state store (key-value), action bindings (op/var), and local action handlers (inc/dec/set/toggle — no LLM round-trip) - Thinker self-model: knows its environment, that ACTIONS create real buttons, that UI handles state locally. Emits var/op payload for stateful actions. - Thinker's context includes UI state so it can report current values - /api/clear resets UI state, bindings, and controls - Test runner: action_match for fuzzy action names, persistent actions across steps, _stream_text restored - Counter test: 16/16 passed (create, read, inc, inc, dec, verify) - Pub test: 20/20 passed (conversation, language switch, tool use, mood) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
202 lines
7.0 KiB
Python
202 lines
7.0 KiB
Python
"""UI Node: stateful renderer — manages UI state, handles local actions, renders controls."""
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import json
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import logging
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from .base import Node
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from ..types import ThoughtResult
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log = logging.getLogger("runtime")
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class UINode(Node):
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name = "ui"
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# No model — pure code, no LLM calls
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def __init__(self, send_hud):
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super().__init__(send_hud)
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self.current_controls: list[dict] = []
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self.state: dict = {} # {"count": 0, "theme": "dark", ...}
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self.bindings: dict = {} # {"increment": {"op": "inc", "var": "count"}, ...}
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# --- State operations ---
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def set_var(self, name: str, value) -> str:
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self.state[name] = value
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log.info(f"[ui] state: {name} = {value}")
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return f"{name} = {value}"
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def get_var(self, name: str):
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return self.state.get(name)
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def handle_local_action(self, action: str, payload: dict = None) -> str | None:
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"""Try to handle an action locally. Returns result text or None if not local."""
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binding = self.bindings.get(action)
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if not binding:
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return None
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op = binding.get("op")
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var = binding.get("var")
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step = binding.get("step", 1)
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if var not in self.state:
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return None
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if op == "inc":
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self.state[var] += step
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elif op == "dec":
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self.state[var] -= step
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elif op == "set" and payload and "value" in payload:
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self.state[var] = payload["value"]
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elif op == "toggle":
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self.state[var] = not self.state[var]
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else:
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return None
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log.info(f"[ui] local action {action}: {var} = {self.state[var]}")
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return f"{var} is now {self.state[var]}"
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# --- Action parsing from Thinker ---
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def _parse_thinker_actions(self, actions: list[dict]) -> list[dict]:
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"""Parse Thinker's actions, register bindings, return controls."""
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controls = []
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for action in actions:
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act = action.get("action", "")
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label = action.get("label", "Action")
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payload = action.get("payload", {})
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# Detect state-binding hints in payload
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if "var" in payload and "op" in payload:
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self.bindings[act] = {
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"op": payload["op"],
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"var": payload["var"],
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"step": payload.get("step", 1),
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}
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# Auto-create state var if it doesn't exist
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if payload["var"] not in self.state:
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self.set_var(payload["var"], payload.get("initial", 0))
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log.info(f"[ui] bound action '{act}' -> {payload['op']} {payload['var']}")
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controls.append({
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"type": "button",
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"label": label,
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"action": act,
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"payload": payload,
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})
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return controls
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# --- Table extraction ---
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def _extract_table(self, tool_output: str) -> dict | None:
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if not tool_output:
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return None
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lines = [l.strip() for l in tool_output.strip().split("\n") if l.strip()]
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if len(lines) < 2:
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return None
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if " | " in lines[0]:
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columns = [c.strip() for c in lines[0].split(" | ")]
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data = []
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for line in lines[1:]:
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if line.startswith("-") or line.startswith("="):
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continue
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vals = [v.strip() for v in line.split(" | ")]
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if len(vals) == len(columns):
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data.append(dict(zip(columns, vals)))
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if data:
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return {"type": "table", "columns": columns, "data": data}
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if lines[0].startswith("Table:"):
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if len(lines) >= 2 and " | " in lines[1]:
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columns = [c.strip() for c in lines[1].split(" | ")]
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data = []
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for line in lines[2:]:
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vals = [v.strip() for v in line.split(" | ")]
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if len(vals) == len(columns):
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data.append(dict(zip(columns, vals)))
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if data:
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return {"type": "table", "columns": columns, "data": data}
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return None
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# --- Render controls ---
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def _build_controls(self, thought: ThoughtResult) -> list[dict]:
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controls = []
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# 1. Parse actions from Thinker (registers bindings)
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if thought.actions:
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controls.extend(self._parse_thinker_actions(thought.actions))
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# 2. Add labels for bound state variables
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for var, value in self.state.items():
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controls.append({
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"type": "label",
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"id": f"var_{var}",
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"text": var,
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"value": str(value),
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})
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# 3. Extract tables from tool output
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if thought.tool_output:
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table = self._extract_table(thought.tool_output)
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if table:
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controls.append(table)
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# 4. Add label for short tool results (if no table and no state vars)
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if thought.tool_used and thought.tool_output and not any(c["type"] == "table" for c in controls):
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output = thought.tool_output.strip()
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if "\n" not in output and len(output) < 100 and not self.state:
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controls.append({
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"type": "label",
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"id": "tool_result",
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"text": thought.tool_used,
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"value": output,
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})
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return controls
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async def process(self, thought: ThoughtResult, history: list[dict],
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memory_context: str = "") -> list[dict]:
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controls = self._build_controls(thought)
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if controls:
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self.current_controls = controls
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await self.hud("controls", controls=controls)
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log.info(f"[ui] emitting {len(controls)} controls")
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else:
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if self.current_controls:
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controls = self.current_controls
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await self.hud("decided", instruction="no new controls")
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return controls
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async def process_local_action(self, action: str, payload: dict = None) -> tuple[str | None, list[dict]]:
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"""Handle a local action. Returns (result_text, updated_controls) or (None, []) if not local."""
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result = self.handle_local_action(action, payload)
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if result is None:
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return None, []
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# Re-render controls with updated state
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controls = []
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# Re-add existing buttons
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for ctrl in self.current_controls:
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if ctrl["type"] == "button":
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controls.append(ctrl)
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# Update labels with current state
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for var, value in self.state.items():
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controls.append({
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"type": "label",
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"id": f"var_{var}",
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"text": var,
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"value": str(value),
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})
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self.current_controls = controls
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await self.hud("controls", controls=controls)
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log.info(f"[ui] re-rendered after local action: {action}")
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return result, controls
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